Publications

(2024). RepoSim: Evaluating Prompt Strategies for Code Completion via User Behavior Simulation. In proceedings of ASE 2024.

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(2024). Neat: Mobile App Layout Similarity Comparison based on Graph Convolutional Networks. In proceedings of FSE 2024.

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(2024). Hawkeye: Change-targeted Testing for Android Apps based on Deep Reinforcement Learning. In proceedings of ICSE 2024 SEIP.

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(2023). AG3: Automated Game GUI Text Glitch Detection based on Computer Vision. In proceedings of ESEC/FSE 2023.

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(2023). Effective Concurrency Testing for Go via Directional Primitive-constrained Interleaving Exploration. In proceedings of ASE 2023.

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(2023). NxtUnit: Automated Unit Test Generation for Go. In proceedings of EASE 2023.

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(2022). Characterizing and Finding System Setting-Related Defects in Android Apps. TSE.

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(2022). Fastbot2: Reusable Automated Model-based GUI Testing for Android Enhanced by Reinforcement Learning. In proceedings of ASE 2022.

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(2022). MUBot: Learning to Test Large-Scale Commercial Android Apps like a Human. In proceedings of ICSME 2022.

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(2022). Automated Server Testing: an Industrial Experience Report. In proceedings of ICSME 2022.

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(2021). Testing Smart Contracts: Which Technique Performs Best?. In proceedings of ESEM 2021.

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(2021). CAT: Change-focused Android GUI Testing. In proceedings of ICSME 2021.

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(2020). Automated Test Generation for OpenCL Kernels Using Fuzzing and Constraint Solving. In proceedings of GPGPU 2020 (workshop of PPoPP 2020).

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(2019). SolAnalyser: A Framework for Analysing and Testing Smart Contracts. In proceedings of APSEC 2019.

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(2019). SIF: A Framework for Solidity Contract Instrumentation and Analysis. In proceedings of APSEC 2019.

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(2019). On the Correctness of GPU Programs. In proceedings of ISSTA 2019.

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(2019). CLTestCheck: Measuring Test Effectiveness for GPU Kernels. In proceedings of FASE 2019 (ETAPS 2019).

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